swimcraft

The Venue Creator's Guide

How to turn a photograph of a swim you know into a venue other anglers can fish.

Last updated: 18 August 2026

The venue creator tutorial shows you the controls. This page is the rest of it — the judgement calls that decide whether a venue is one people come back to, and the handful of rules that decide whether it passes review. It is worth twenty minutes before you build your first proper water.
  1. Draft, submitted, published — what actually happens
  2. The photograph, and the rules that apply to it
  3. Setting up a peg
  4. Calibration — the step people skip and regret
  5. Painting the bed
  6. Stocking it honestly
  7. Fish it before you submit it
  8. What review looks for, and why venues come back
  9. After it goes live

1. Draft, submitted, published

A venue moves through three states, and knowing them saves a lot of confusion later.

StateWhat it means
DraftYours alone. Nobody else can see it or fish it. You can edit anything, as often as you like.
SubmittedWaiting for review. Still private. Left alone until somebody has looked at it.
PublishedIn the shared library. Other anglers can fish it, and catches made there count towards the record boards.

If a venue is sent back, it comes back to you as a draft with a note saying what needs fixing. That is not a black mark — most first submissions need one small thing. Fix it and submit again.

In the demo, everything you build stays in drafts. Publishing to the shared library opens in Early Access, and the venue creation token you earn at Level 5 is banked ready for it. Nothing you make in the demo is thrown away — so build the good one now.

2. The photograph

Everything else is built on this one image, so it is worth being fussy. The game will take a photograph that is JPEG or PNG, at least 1280 × 720, and under 20MB. That is the technical floor. The useful advice sits above it:

The rules that are not negotiable

When you hand over an image, the game asks you to confirm that you own it or have permission to use it, and that it contains nothing unlawful. That is a real declaration, and these are the rules behind it. They are the ones from our Terms of Use, summarised:

A venue that breaks these gets sent back at review, and the photograph rules are the single most common reason. Almost all of it is avoidable at the moment you take the picture.
A well-chosen swim photograph
Good. Bank height, flat light, water across the lower half, a far bank to judge distance against.
A poor swim photograph with too much foreground
Poor. Too much bank in the foreground — a hooked fish would swim through the ground before it reached the net.
A venue with several named pegs
Name your pegs the way the water names them. “Gatehouse Peg” tells an angler something; “Peg 1” does not.

3. Setting up a peg

A venue is one or more pegs, and each peg is one photograph with its own bed, its own features and its own fish. A first venue with one really good peg beats one with four rushed ones, every time.

4. Calibration — the step people skip

Calibration is how the game turns a flat picture into real distance. You trace the water's edge, then drop a near pin and a far pin and tell it how far away each one really is.

You cannot move on until every peg is calibrated, and that is deliberate: an uncalibrated peg fishes wrong in a way nobody can see. A cast that should reach an island falls short, or a 40-yard float rod reaches the far bank of a reservoir. The venue looks fine and fishes like nonsense.

How to get it right without a rangefinder

You are not being asked to state a distance from memory. You are being asked to recognise one, which anglers are good at:

Get this right and everything downstream is right. Bite ranges, how far your rods reach, where the fish actually sit — all of it is measured off these two pins.
Tracing the water's edge in the venue editor
Tracing the water's edge. The outline has to close.
Near and far distance pins placed on a swim
Both pins placed. Everything downstream is measured off these two.

5. Painting the bed

Next you paint what is under the water: depth bands from the margin out, plus features — weed, gravel, silt, snags, reeds. You need at least one square of water painted to continue, but a bed painted properly is what makes a venue feel like a real water rather than a bath.

Two of these are counted, not judged. A peg needs at least three distinct depth bands and at least two different feature types, and it needs no blank cells anywhere in fishable water. Those are the numbers review checks and the numbers the editor will hold you to — everything else in this section is advice about making a water worth fishing.
A depth map with several distinct bands
Passes. Several distinct bands, margins shallower than open water, a bed with real shape.
A flat single-band depth map
Sent back. One flat band across the whole water. Nothing to find, nothing to learn.
A varied feature map
Passes. Weed in the shallows, silt in the deeps, gravel on the bar — and no unpainted holes.
A bare feature map with unpainted gaps
Sent back. Bare, and with blank cells left in fishable water. That second half catches most people out.

6. Stocking it honestly

Stocking is where a venue is made or ruined, and it is where the game is strictest with you. Three limits apply, and each one exists for a reason.

Limit one

Capacity — the water can only hold so much fish

Capacity is worked out from the volume of water you painted and the venue's difficulty. A small shallow puddle cannot hold 400lb of carp. Over-stock a peg and it will not save until you take some out or make the venue easier.

Limit two

Difficulty decides both the stamp and the density

Difficulty is not a slider for how hard you want it to feel, and it does not change how the fish behave. It sets how much stock the water holds and which size bands you may use — nothing else. A hard water fishes hard because there is less in it and what is in it is bigger.

DifficultyWhat it gives you
EasyDensely stocked, frequent bites, small to medium fish. A runs water.
IntermediateAbout half the stock of Easy. Fewer bites, better average size.
HardLightly stocked. Longer waits, and what does bite is bigger — up to Specimen.
SpecimenVery lightly stocked, long waits by design. The only setting that allows Big Specimen and Monster.

If a fish you want is too big for the difficulty you picked, the game tells you the minimum difficulty that would fit it. Raising difficulty is a real trade: you get the big fish, and the water goes quiet.

Limit three

Nothing beats the national record

Every species is capped at the national record for the country the venue is in. You cannot stock a 90lb common carp in a Kent farm pond, and the editor will not let you try. There is also a soft warning for a fish that is legal but a stretch for the water you have painted — that one does not block you, it just tells you an experienced angler will notice.

Named fish

A named fish is the one people come for. Give it a species, a name and a weight and it goes on the peg; add a photograph of it and it appears on the catch screen when somebody finally banks it. A venue with two or three known residents has a story. A venue with fifteen has none.

The stocking that makes a good water

A peg stocked with mixed species and sizes
Mixed species, mixed sizes, and the capacity gauge left with headroom rather than pushed to the line.
The over-capacity warning
Past the limit the editor stops you. This one is arithmetic, not judgement.
A named fish added to a peg
A named fish, stocked and confirmed. Two or three per venue at weights the water could hold — they are the exception, not the stock.

7. Fish it before you submit it

The editor has a test mode, and it is not optional in any practical sense. Ten minutes on your own venue will find things no amount of looking at the map will:

Test fishing your own venue inside the editor
Test mode. Ten minutes here finds what no amount of looking at the map will.

8. What review looks for

Every venue is looked at by a person before it joins the shared library. They are not marking your artwork. They are checking a short list, and it is the same list every time:

CheckedWhat sends a venue back
The photographNot yours, contains identifiable people or a child, shows private detail, or is not really a fishing swim.
The wordsVenue name, description or fish names that break the community guidelines.
HonestyStocking or naming that is a joke at the game's expense — a puddle stuffed with record fish, a peg named to game the boards.
PlayabilityNo calibration worth the name, an unpainted bed, or a venue that plainly could not be fished.
The bed, countedFewer than three distinct depth bands on a peg, fewer than two different feature types, or any blank cell in fishable water. These are arithmetic rather than judgement, so they are the easiest to pass and the easiest to trip over.

What is not checked: whether it is pretty, whether it is like anyone else's, or whether the reviewer would enjoy fishing it. A modest venue built honestly passes. A spectacular one built on somebody else's photograph does not.

A published venue in the shared library
Published. This is the card every other angler sees — and where your water ends up.

9. After it goes live

The short version. Use your own photograph. Calibrate it honestly. Paint a bed with somewhere worth casting. Stock it like a real water rather than a wish list. Fish it yourself before you send it. Do those five and it will pass.

Questions, or think we got a review decision wrong? info@harbledowndigital.com.