swimcraft

Privacy Policy

Last updated: 12 July 2026

Data controller: Elliott Lee, trading as Harbledown Digital, Tonford Manor Farm, Tonford Lane, Harbledown, Kent, CT2 9BH, United Kingdom

Contact: info@harbledowndigital.com

Swimcraft collects a deliberately small amount of data. But it is an online game with public leaderboards and player-created venues, so some of what you do is shared with other players — and this policy is explicit about exactly which parts. It also explains what we keep private, who processes it, how long we keep it, and your rights under UK data protection law (the UK GDPR and the Data Protection Act 2018).

1. Who we are

Swimcraft is a fishing simulation game developed and published by Harbledown Digital ("we", "us", "our"), a sole trader business operated by Elliott Lee in the United Kingdom. We are the data controller responsible for your personal data when you play Swimcraft.

2. What data we collect

Account & identity

A Swimcraft account is required to play. It is what saves your progress, holds your catches, and puts your name against a record.

Swimcraft is sold through Steam, but you do not sign in to Swimcraft with Steam. We do not receive your Steam password, your Steam email, or any payment details — purchases stay entirely with Valve.

Gameplay data

Photographs and images

Two kinds of image are involved, and both can end up in front of other players:

Please do not upload photographs that contain identifiable people, children, number plates, addresses, or anything else private that you would not want shared publicly. Once a venue is published, its photographs are visible to other players. If you have uploaded something by mistake, contact us and we will remove it.

Reports and moderation records

If you report another player's content, or if your own content is flagged by our automated checks or reported, we keep a record of the report, the content in question, and the decision we took. See section 6.

In-game chat

In-game chat is planned for a future Early Access update and is not active in the current version. We do not currently collect or store chat messages. When it launches, this policy will be updated before it goes live, and messages will be moderated (section 6).

Technical data

We keep technical data to a minimum. We do not maintain analytics or profiling logs, and we do not track you across other sites. Our backend provider (Supabase) processes the technical information necessary to operate the database and the authentication service, including the connection data inherent in serving a request.

Website email sign-up (optional)

If you sign up for updates on our website, we collect the email address you provide, solely to send occasional news about Swimcraft. This is separate from your game account. You can unsubscribe or ask us to delete it at any time.

What we do NOT collect: we do not collect your real name, date of birth, postal address, or payment information. We do not sell your data, and we do not use it for advertising.

3. What is public, and what is private

This is the section worth reading twice. Swimcraft has global, national and venue leaderboards, so some data is public by design — but a lot less of it than you might assume.

DataWho can see it
Your full catch history (every fish, every session, with all the tackle detail)Only you. This is enforced in the database, not just in the interface — the catches table is readable only by the account that owns the row.
A record-setting catch (venue record, national record, world record)Public. Only these fields are published: your display name, the species, the weight, the venue, the peg/swim, and the fish image.
A published venue — its name, description, location, country, photographs, pegs, stocking and named fish, and your display name as its creatorPublic to other players.
Your display name, avatar and levelPublic wherever you appear (records, venues, and future chat).
Your email address, password, and preferencesNever public. Never shown to other players, never sold, never shared for marketing.

A catch is only ever published if it beats a record. Ordinary catches stay private. Nothing in your catch history is published because of the date, the time, the conditions, or the tackle you used.

4. Why we process your data, and our lawful basis

PurposeLawful basis (UK GDPR)
Create and authenticate your account; save and restore your progressContract (Art. 6(1)(b))
Store your catches, venues and progression; run records and leaderboardsContract
Publish player-created venues and record-setting catches to other playersContract
Moderate content, act on reports, remove unlawful or unacceptable material, and enforce our rules — including keeping a record of enforcement so it isn't simply repeatedLegitimate interests (Art. 6(1)(f)) — keeping the game safe and lawful for everyone; and legal obligation where online safety law applies
Keep an anonymised record on a leaderboard after an account is deleted, so the board stays accurateLegitimate interests — the integrity of a competitive record board (see section 8)
Diagnose errors, secure the service, prevent fraud and cheatingLegitimate interests (Art. 6(1)(f))
Send you essential account emails (verification, password reset)Contract
Send you website updates you asked forConsent (Art. 6(1)(a)) — withdraw any time
Comply with legal obligationsLegal obligation (Art. 6(1)(c))

We do not sell your personal data. We do not use it for advertising.

5. Who we share it with

We use a small number of trusted third parties to run Swimcraft. These act as our data processors:

Other players can see exactly what section 3 lists as public — and nothing more.

6. Player-created content and moderation

Swimcraft lets players upload photographs and write text (venue names, descriptions, fish names, display names, and — in a future update — chat messages) that other players can see. That makes us responsible for keeping that content lawful and acceptable, and it is a responsibility we take seriously.

The full rules on what you may and may not upload live in our Terms of Use and Community Guidelines. If you disagree with a moderation decision, contact us and we will look at it again.

7. International transfers

Your data is stored and processed within the European Union (Frankfurt, Germany). The United Kingdom recognises the EU as providing an adequate level of data protection (an "adequacy decision"), so transfers of your data from the UK to the EU are permitted and protected under UK data protection law.

8. How long we keep it, and what happens if you delete your account

You can also export your data from within the game at any time.

9. Your rights

Under UK data protection law you have the right to access, rectify, erase, restrict or object to processing of your data, to data portability, and to withdraw consent where processing is based on it. You can also complain to the Information Commissioner's Office (ICO) at ico.org.uk.

To exercise any of these, contact us at info@harbledowndigital.com. We will respond within one month.

10. Children

Swimcraft is not directed at children under 13, and you must be at least 13 to create an account. Because the game includes player-created content that other players can see, we do not knowingly allow under-13s to hold accounts. If you believe a child under 13 has provided us with personal data, contact us and we will delete it.

11. Security

We take reasonable technical and organisational measures to protect your data. In particular: passwords are hashed by our authentication provider and never seen by us; database row-level security restricts your catch history to your own account; and the catch ledger is append-only, so records cannot be forged or tampered with by other players. No system is perfectly secure, but we work to protect your information and will notify you and the ICO of any breach as required by law.

12. Changes to this policy

We may update this policy as the game develops (for example, when in-game chat launches). We'll post the updated policy here and update the "last updated" date. Significant changes will be communicated in-game or via our Steam page.

13. Contact

Harbledown Digital (Elliott Lee, sole trader)
Tonford Manor Farm, Tonford Lane, Harbledown, Kent, CT2 9BH
info@harbledowndigital.com